﻿#pragma once
#include <QPoint>

class Item
{
public:
	Item(void);
	Item(QPoint pt,bool bBlack);
	~Item(void);

	bool operator==(const Item &t1)const
	{
        return ((mPt == t1.mPt) && (mBlack == t1.mBlack));
	}  

    QPoint mPt;
    bool mBlack;
    int x,y;
private:


};

